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Creating simple timeline preloader in FlashMX 2004

This tutorial will teach you how to create Timeline Preloader in Flash MX 2004.

 

Please note:


1. You need Flash Player 7.0 installed to view this.

 

STEPS TO FOLLOW

 

Create a Graphic Symbol

 

  • Type "LOADING" on your center stage. Slect the word and press F8 to convert the word LOADING to a symbol.
  • And name it as "loading", choose Graphic behavior and press OK.

Create a "LOADING" Movie clip

 

  • Press Ctrl+F8 to create a new Movie clip.
  • Then name it as "loading_mc", choose Movie clip behavior and press OK.
  • Insert the loading Graphic Symbol in Frame1.
  • Press F6 to insert keyframe in frame5 and in frame10
  • Then go back to frame5. Select "LOADING", still keeping the playhead in frame5, choose Alpha 0 from color pop-up menu of property panel.
  • Select any frame between 2 and 4 and select Motion from the tween pop-up menu in the Property inspector.
  • Choose any frame between 6 and 9 and select Motion from the tween pop-up menu in the Property inspector.
  • The Movie clip is ready, Now come back to Scene1.

 

Create Bar Preloader

 

  • Insert 5 layers and name them as shown below.
  •  

    flash layers

     

  • Now go to frame1 of loading layer, drag loading_mc to center stage. Align centre the movie clip. Press F5 on your 40th frame of loading Layer.
  • Select frame1 of mask layer and draw a rectagle as shown below.
  • Press F5 in frame 40
  • Double click on this rectangle, Copy ( Ctrl+C), go to Layer bar and press (Ctrl+Shift+V) to paste it exactly in the same position. Then select only its border, Cut (Ctrl+X) and paste (Ctrl+Shift+V) in frame1 of the border layer.
  • Press F5 in frame 40 of border layer
  • Then come to the bar layer, Push the rectangle to the left as shown below
  • Now go to Frame 40, keeping playhead on frame 40, pull the rectangle onto the other side as shown below
  • Now select any frame between 2 and 39 and select Shape from the tween pop-up menu in the Property inspector.
  • Then go back to layer mask, right click on the label and select mask.

Insert script in the action panel

  • Go to action Layer, insert keyframe in 1st,2nd,5th,6th,10th,11th,15th,16th,20th,21st,25th,26th,30th, 31st,35th,36th and 40th Frame
  • Copy & Paste the following script into the action panel of Frames mentioned below.

 

ifFrameLoaded ("s1") {
x = 1;
play ();
}

 Frame1

ifFrameLoaded ("s2") {
x = 2;
play ();
}

Frame 5

ifFrameLoaded ("s3") {
x = 3;
play ();
}

Frame 10

ifFrameLoaded ("s4") {
x = 4;
play ();
}

Frame 15

ifFrameLoaded ("s5") {
x = 5;
play ();
}

Frame 20

ifFrameLoaded ("s6") {
x = 6;
play ();
}

Frame 25

ifFrameLoaded ("s7") {
x = 7;
play ();
}

Frame 30

ifFrameLoaded ("s8") {
x = 8;
play ();
}

Frame 35

gotoAndPlay ("start");

Frame 40

 

 

 

if (x != 1) {

gotoAndPlay(1);

}

Frame 2

if (x != 2) {

gotoAndPlay(5);

}

Frame 6

if (x != 3) {

gotoAndPlay(10);

}

Frame 11

if (x != 4) {

gotoAndPlay(15);

}

Frame 16

if (x != 5) {

gotoAndPlay(20);

}

Frame 21

if (x != 6) {

gotoAndPlay(25);

}

Frame 26

if (x != 7) {

gotoAndPlay(30);

}

Frame 31

if (x != 8) {

gotoAndPlay(35);

}

Frame 36

 

The preloader is ready now. You can start building your main movie from the 41st frame and name the 41 frame "start" . Once the main movie is ready. Divide the total frames used by your main movie by 8. Name them s1, s2, s3 and so on.

 
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